The Quest 2 connected to the PC needs the second-lowest setting (low) due to its higher resolution. With the Valve Index, on the other hand, I have to turn it down to medium. My good old Rift S even achieves a smooth result on high to very high settings. I tested with both an Intel Core i7-8700K and a GeForce RTX 2080 Ti, both with 120 percent supersampling in SteamVR and at 90 hertz (Rift S: 80 hertz). In my case, an upper mid-range gaming PC delivered a respectable result. EA recommends an Intel Core i5 9600K or AMD Ryzen 5 2600X and an Nvidia RTX 2070 or AMD RX 6700 XT. Officially supported VR headsets are Rift, Vive and Index. | Image: Electronic Arts F1 22 PC requirements – it needs a decent amount of performance In VR, the cockpits look very convincing. This is particularly noticeable in the cockpit: I can even see small meshes and bumps on the instruments and clothing, which fits the now increased resolutions of modern VR headsets. Overall, F1 22 offers a good number of graphical options for better performance.Įven compared to the well-implemented VR mode in Dirt Rally 1 and 2, there is a graphical boost. It’s best to simply set the edge smoothing to “TAA” to keep the competition on the horizon as sharp as possible. On the downside, cars in the distance are a bit more rough around the edges than in Project Cars 2, though they’re not nearly as washed out as they were in the ill-fated Project Cars 3. Buildings, like the ones at the edge of the new Miami International Autodrome, are also more lavishly modeled. Compared to Project Cars 2, the vegetation and lawns in particular look much more spatial and authentic. The scenery is a real feast for the eyes in virtual reality. When it comes to a crash, the (limited) rewind function helps. This especially helps with the AI, which is still sometimes too confident. Risky overtaking maneuvers that could lead to a collision on the screen I can thread in VR with much more overview and confidence. Codemasters has already offered VR support to rally enthusiasts several times, for example in Dirt Rally 1 and 2 or Project Cars 3 from the subsidiary Slightly Mad Studios.Īs already mentioned, the immersion in virtual reality is great: Thanks to the spatial representation, I estimate distances around me much more naturally and hit the braking points more accurately. However, this review is about the VR implementation, which should be nothing new for the developers. Still, experts (and beginners) will find plenty of options for their preferred level of realism. F1 22 is more of a racing game than a simulation. However, such shortcomings quickly fade into the background once it’s time to hit the track with an authentic driving experience – with different force feedback steering wheels if desired. You can buy additional cosmetic stuff with the in-game currency “Pitcoins”, which is available for real money. Visitors can now examine my fleet of cars or the cosmetic items I’ve purchased with the two Season Pass variants (one of which is paid). Instead, the new “F1 Life” section focuses more on showing off online. According to Codemasters, this is a known bug among Nvidia users that is currently being worked on. Only a reinstallation and deleting the file “hardware_settings_config_VR” under “Documents / My GamesF1 22” fixed the problem. Caution is also advised in the Epic Games stores: According to the new publisher EA, the racing game only offers the VR mode on Steam and Origin, but not in Epic’s download store.īefore I delve deeper into the review, here’s a warning: After I installed the Day One patch on my PC, the VR mode could no longer be started. Playstation players will have to do without a PSVR adaptation. The top class of motorsports can be played in virtual reality on the PC for the first time this year. I also estimate distances, curves, and curbs much more intuitively. This rule also applies to Codemasters’ F1 22: The free view with the VR headset conveys the course of the track and my position much more vividly than the monitor. Once you’ve raced around the track with a VR headset, it’s hard to go back to the monitor afterwards.
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